Skip to main content

View related sites

  • Thought leadership
  • Media
  • Newsletter
  • FAQ
  • Events
  • Contact us
  • Facebook
  • Twitter
  • LinkedIn

Cambridge Mathematics

  • About us
  • The Cambridge Mathematics Framework
  • Our services
  • For teachers and practitioners
  • Blogs
  • Research
  • Thought leadership
  • Media
  • Newsletter
  • FAQ
  • Contact us

Connecting the dots on mathematical home learning

  • Cambridge Mathematics
  • Mathematical Salad
  • Connecting the dots on mathematical home learning
  • Blogs
  • Teaching maths
  • Considering the research
  • Interviews and intersections
  • Mining for maths
  • Events and take-aways
  • Policy and big ideas

Connecting the dots on mathematical home learning

by Lynne McClure, 29 May 2020
A dice showing the number 6, surrounded by 4 ladybirds

If, like me, you have both a professional and personal interest in maths education, you may be observing as I am that the time and space given to us by lockdown might be a wonderful way to help connect the two again. My clutch of primary-age grandchildren, like so many others up and down the country and throughout the world, have been doing some maths each day. I see effective home learning about mathematics to be a healthy balance (not necessarily an even division) between: 

  • practising skills they already know to become fluent – often this is best done with good quality online games
  • using ideas they are already familiar with in a new context which demands mathematical thinking
  • exposing them to something new 

The second part is where I think I can really become a superhero mathematical grandmother, swooping in with some simple but very deep ideas that can powerfully alter their growing perception of mathematical structure. My cape is made of mathematical connections, my superpower is to cast great beams of fresh light on old ideas… 

Using simple software with a shared whiteboard, we can play some really engaging games, which are surprisingly fun for me as well as them. I’ll take one illustrative example below, called Dotty Six (you can play and read about it on the NRICH site). The game both requires and supports fluency in basic arithmetic (because you have to do a lot of mental calculation) whilst also thinking about strategies - the enjoyable mathematical daydreaming inherent in ‘what if’. 

Here is the game board - a simple 3 x 3 array. 

A 3x3 array

Aim: to be the player who completes a row of boxes, each containing exactly six dots 

Rules:

  • take turns to throw 1-6 dice
  • put all the dots from that throw into one square (it may already have dots in, as long as...) 
  • no square can hold more than six dots 

For example: 

Turn A: a 3 is rolled - where to put this? If I know something about strategy for noughts and crosses, I may decide to put it in the middle or a corner. 

A 3x3 array with 3 dots in the top left corner

Turn B: 4 – this can’t be put in the same square as A, as that exceeds 6. Is it best to add to a run of three boxes, or start a new one? 

4 dots added in middle right

Can you see some of the interesting opportunities for thinking mathematically here? 

Towards the end the thinking becomes more sophisticated, for example: 

A’s turn: 2 

If 2 is put into the 4 dot square on the top line, the danger is that B could throw a 1 on next go and can then complete that line of three boxes. Is it worth the risk? 

4 dots added in top middle, 5 dots top right, 2 dots bottom left and 3 dots bottom right

If the 2 is put into the 4 dot square on the middle line instead, B can’t complete anything on next throw. But does it set up any other undesirable situations? 

Middle right now has 6 dots

B’s turn: 6 

If this is put into the left middle box, A could throw a 4 and complete that column of 3; similarly if it is put into the middle square, A could throw a six next and complete a row across. So perhaps the best place is the bottom row? 

This very simple game involves multistep thinking and reasoning, plus fluency in (quite basic) calculation. It’s suitable for all ages from those with basic number sense to 10 who play by counting and without much strategy, to those for whom the arithmetic is simple but the strategy is enticing. For this reason, it truly is a ‘low threshold high ceiling’ game. 

Did you try the game? What kind of thinking did it prompt? You can tweet us @CambridgeMaths or comment below.

Useful links

  • Home
  • About us
  • The Cambridge Mathematics Framework
  • Services
  • For teachers & practitioners
  • Blogs
  • Research
  • Thought leadership
  • Media
  • Newsletter
  • FAQ
  • Contact us

About Cambridge Mathematics

Cambridge Mathematics is committed to championing and securing a world class mathematics education for all students from 3 – 19 years old, applicable to both national and international contexts and based on evidence from research and practice.

  • Cambridge Mathematics

View Related Sites

  • University of Cambridge
  • Cambridge University Press & Assessment
  • Faculty of Mathematics
  • Faculty of Education

© Cambridge University Press & Assessment 2025

  • Sitemap
  • Accessibility and Standards
  • Data Protection
  • Use of Cookies
  • Statement on Modern Slavery
  • Terms and Conditions
Back to top
We use cookies. By clicking any link on this page you are giving your consent for us to set cookies