Ellen Jameson
Ellen leads the development and implementation of the Cambridge Mathematics research strategy, involving mathematics content and evaluation research activities undertaken by various members of the team. Her research interests at Cambridge Mathematics include participatory modelling, research translation into design and teaching practice and the use of boundary objects in educational design, as well as the modelling and analysis of domain coherence.
Her past work focused on the role of shared dynamic representations in understanding models of complex systems, in particular the use of models and games to facilitate education and discussion around issues involving applied numeracy in environmental science. As a Research Associate at the Center for Research in Learning and Technology (CRLT), Indiana University Bloomington, she was a researcher, content specialist and game designer for Quest Atlantis, a virtual world game platform for design-based research in social learning. She has also worked as a learning specialist at Filament Games, contributing to several award-winning titles in STEM education through the integration of data from specialists, teachers and students.
Prior to transitioning to research in STEM education, Ellen worked as a GIS specialist on digital mapping projects with the U.S. National Park Service and the City of Bloomington, Indiana, before and during her master’s in environmental science at the School of Public and Environmental Affairs, IU Bloomington. Her past experiences in STEM and STEM education have strongly influenced her contributions to the work of Cambridge Mathematics.
Academic qualifications:
BSc (Hons); MSES Environmental Science: Applied Ecology
Professional memberships/design awards:
October 2013 – International award for best game: Taiga v. 3, Quest Atlantis (design team), European Conference on Game Based Learning
June 2014 – Best in show: Reach for the Sun, Filament Games (design team), Games + Learning + Society conference
May 2015 – Best gameplay finalist: That’s Your Right, Filament Games (design team), Games for Change
2015 – present British Society for Research into Learning Mathematics (BSRLM): Member
2016 – present International Society for Design and Development in Education (ISDDE): Fellow
2019 – present International Society of the Learning Sciences (ISLS): Member
2021 – present European Society for Research in Mathematics Education (ERME): Member
2022 – present International Group for the Psychology of Mathematics Education (IGPME): Member
Selected publications and presentations:
Jameson, E. & Bobis, J. (2022, in press). Modelling curriculum reforms: A system of agents, objects and processes. In Y. Shimizu & R. Vithal (Eds.), ICMI Study 24: Mathematics curriculum reforms around the world. (pp. XX-XX). Springer.
Jameson, E., Macey, D. & McClure, L. (2022, February). Implementing research in the practice of curriculum designers: Barriers and an example approach [Paper presentation]. 12th Congress of the European Society for Research in Mathematics Education, Bozen-Bolzano, Italy.
Jameson, E., Whitney-Smith, R., Macey, D., Morony, W., Benson-Lidholm, A.-M., McClure, L., & Leigh-Lancaster, D. (2021). Curriculum development and use of a digital framework for collaborative design to inform discourse – a case study. In Y. H. Leong, B. Kaur, B. H. Choy, J. B. W. Yeo, & S. L. Chin (Eds.), Proceedings of the 43rd Annual Conference of the Mathematics Education Research Group of Australasia (pp. 235–242). The Mathematics Education Research Group of Australasia.
Koch, M., Confrey, J., Clark-Wilson, A., Jameson, E., & Suurtamm, C. (2021). Digital maps of the connections in school mathematics: Three projects to enhance teaching and learning. In A. Clark-Wilson, A. Donevska-Todorova, E. Faggiano, J. Trgalová & H-G. Weigand (Eds.), Mathematics Education in the Digital Age: Learning Practice and Theory (pp. 121–137). Routledge.
Jameson, E., & McClure, L. (2021, July). Formative evaluation of a tool for representing ideas in mathematics curriculum design: A Delphi study example [Paper presentation]. International Conference of Mathematics Education 14, Shanghai, China.
Jameson, E., & McClure, L. (2020). Agreeing to disagree for the sake of formative evaluation: A Delphi panel deliberates on mathematical thinking and doing. International Conference on the Learning Sciences 2020, Nashville, KY, USA.
Jameson, E. (2018, April 6). Curriculum backwards and forwards: Shifting the focus from endpoints to journeys in mathematics curriculum development [Paper presentation]. British Congress of Mathematics Education 2018 Conference, Warwick, UK.
Jameson, E., Horsman, R., Macey, D., Gould, T., Rycroft-Smith, L., McClure, L. (2018, May 29). Evaluating the design of a shared knowledge representation: An update on the Cambridge Mathematics Framework [Paper presentation]. The 14th Annual Conference of the International Society for Design and Development in Education, Galway, Ireland.
Jameson, E., McClure, L., & Gould, T. (2018). Shared perspectives on research in curriculum reform: Designing the Cambridge Mathematics Framework. In Y. Shimizu & R. Vithal (Eds.), ICMI Study 24 conference proceedings (pp. 531–538). International Commission on Mathematical Instruction.
Jameson, E., Horsman, R., Macey, D., Kathotia, V., Rycroft-Smith, L., & McClure, L. (2017, November). Co-design: Building tools for bridging implicit knowledge and domain research in mathematics curriculum development [Paper presentation]. The 13th Annual Conference of the International Society for Design and Development in Education, Berkeley, CA, USA.
McClure, L. Horsman, R., Jameson, E. (2017). Exploring the development of a mathematics curriculum framework: Cambridge Mathematics. In Proceedings of the 13th International Congress on Mathematical Education (pp. 665–666). Springer.
Hickey, D.T. Jameson, E. (2012). Designing for participation in immersive educational videogames. In D. Ifenthaler, D. Eseryel, X. Ge (Eds.), Assessment in game-based learning: Foundations, innovations, and perspectives. Springer.
Jameson, E. (2012). Between the landscape and the game: Designing virtual environments for education and research in national parks and beyond [Paper presentation.] Workshop in Political Theory and Policy Analysis, Spring Colloquium Series, Indiana University, Bloomington, IN.
Hickey, D., Ingram-Goble, A., & Jameson, E. (2009). Designing Assessments and Assessing Designs in Virtual Educational Environments. Journal of Science Education and Technology, 18, 187–208.